Bullet Run is a free-to-play
online multiplayer first person shooter
developed by Acony Games and published by
Sony Online Entertainment in 2012.
Utilizing Unreal Engine 3 the game
features a reality TV game show and
provides contestants with a wide variety
of locations that ensure entertaining
gameplay and appealing visuals. One of
these locations is shown in the above
As Lead Level
Designer I was responsible for:
- Directing and managing
a level design department and
working closely with multi-disciplinary
development teams to ensure the
establishment of the game vision
within the levels.
map layouts and defining their flow.
Level Design Guidelines
levels within a predefined
timeframe, quality and budget.
introducing, implementing and
maintaining the level creation
process in collaboration with the
performance specifications are
met by coordinating and
overseeing the collaboration
between the LD department, tech
artists and programmers.
Level Design related tools and
technology (Beast vs. Lightmass /
Unreal Engine updates)
closely with the Game Design
department in designing and
requirements for level design
specific editor updates and
external tools (example: Heat Map
Tool to visualize and analyze
a shooting range level including
the prototyping of in-game
mechanics and player interaction
via Kismet (Unreal Engine 3
video is a gameplay trailer introducing
the Search and Destroy gamemode on the
video below is a showreel by my colleague
Mikhail Kadikov showcasing some of the
other Bullet Run levels.